First two layers
F2L Case 16: Edge In, Corner Twisted
Edge in slot Solve it with R U U R' U' R U' R' — 8 moves on a moderate case.
The algorithm
R U U R' U' R U' R'Step through it
Watch F2L case 16 on a 3D cube
Move 1 of 80%
How to recognise it
- Edge in slot
- Corner above but twisted
- Fast case
Alternative algorithms
Different finger tricks suit different grips. These solve the same case.
- F' U U F U F' U F
Drill this case
The trainer opens on F2L case 16 and spaces the repetitions for you.
Practise F2L case 16 in the trainerNearby cases
Other cases you recognise the same way:
Looking for the whole set? Browse all F2L algorithms or read the CFOP method guide.