Algorithm Cheatsheet
Comprehensive printable algorithm reference for Rubik's Cube speedsolving. Select your algorithm sets, customize the view, and print for easy reference.
Algorithm Cheatsheet
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Select Algorithm Sets
16 algorithms selected
How to Use
- • Select which algorithm sets you want to include using the checkboxes above
- • Toggle compact mode for a space-saving layout or detailed mode for pattern descriptions
- • Enable 'Include Alternative Algorithms' to see multiple ways to solve each case
- • Click the 'Learned' checkbox for each algorithm you've mastered to track your progress
- • Use the Print button or Ctrl+P (Cmd+P on Mac) to print or save as PDF
Printing Tips
- • Landscape orientation is recommended for wider tables
- • Black and white printing is fully optimized for clarity
- • Save as PDF to create a digital reference you can view on your phone or tablet
- • Page breaks are automatically added to prevent algorithm cases from being cut off
- • For beginners: Print 2-Look OLL + 2-Look PLL first (only 16 algorithms total!)
2-Look OLL (10 algorithms)
Step 1: Orient Edges
| Case | Pattern | Algorithm | Learned |
|---|---|---|---|
| OLL 45 | T-shape headlights back | F R U R' U' F' | |
| OLL 51 | Line with headlights front | f R U R' U' R U R' U' f' | |
| OLL 44 | T-shape with P | f R U R' U' f' |
Step 2: Orient Corners
| Case | Pattern | Algorithm | Learned |
|---|---|---|---|
| OLL 21 | Cross with no headlights | R U R' U R U' R' U R U2 R' | |
| OLL 22 | Cross with all corners twisted | R U2 R2 U' R2 U' R2 U2 R | |
| OLL 26 | Reverse hook with 3 oriented corners | R U U R' U' R U' R' | |
| OLL 27 | Hook shape with 3 oriented corners | R U R' U R U U R' | |
| OLL 23 | Two opposite corners oriented with headlights | R R D R' U U R D' R' U U R' | |
| OLL 24 | Chameleon left | r U R' U' r' F R F' | |
| OLL 25 | Chameleon right | F' r U R' U' r' F R |
2-Look PLL (6 algorithms)
Step 1: Permute Corners
| Case | Pattern | Algorithm | Learned |
|---|---|---|---|
| Aa | Corner 3-cycle (clockwise) | x R' U R' D2 R U' R' D2 R2 x' | |
| Ab | Corner 3-cycle (counter-clockwise) | x R2 D2 R U R' D2 R U' R x' |
Step 2: Permute Edges
| Case | Pattern | Algorithm | Learned |
|---|---|---|---|
| Ua | 3-cycle of edges (clockwise) | R U' R U R U R U' R' U' R R | |
| Ub | 3-cycle of edges (counter-clockwise) | R R U R U R' U' R' U' R' U R' | |
| H | Two opposite edge swaps | M M U M M U U M M U M M | |
| Z | Adjacent edge swaps | M' U M M U M M U M' U U M M |
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