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Intermediate Method: 2-Look OLL/PLL

Ready to move beyond the beginner method? The 2-Look method is a practical stepping stone toward CFOP. With a smaller last-layer algorithm set, you can reduce pauses while building the foundation for more advanced speedcubing.


What You'll Learn

  • 2-Look OLL: Orient the last layer in just 2 steps (10 algorithms)
  • 2-Look PLL: Permute the last layer efficiently (6 algorithms)
  • A 5-day practice plan for learning the algorithm set
  • Recognition techniques to identify cases quickly
  • How to build more consistent last-layer solves
Try the Interactive Simulator!
Want to practice the moves? Open the simulator.Open Simulator

Why Learn 2-Look?

The 2-Look method offers the perfect balance between learning effort and speed improvement:

Minimal Learning Investment

Learn a smaller last-layer set before taking on full OLL and PLL.

Immediate Speed Gains

Reduce last-layer pauses and replace slower beginner-method final steps.

Smooth CFOP Transition

Every algorithm you learn is part of full CFOP. You're building skills, not wasting time on shortcuts.

Better Recognition Skills

Develop the pattern recognition abilities essential for advanced speedsolving.


2-Look OLL: Orient the Last Layer

Traditional beginner methods use 3+ steps for the yellow face. 2-Look OLL condenses this to just 2 steps with 10 algorithms. This is where you'll see the biggest time savings.

Step 1: Orient Edges (Yellow Cross)

Create a yellow cross on top. The three unsolved edge-orientation cases are dot, line/bar, and L-shape. If the yellow cross is already made, skip this step instead of applying an algorithm.

T-shape headlights back
Easy
•6 moves•t-shape•headlights-back
F R U R' U' F'
  • •T-shaped yellow pattern
  • •Headlights on back
  • •Simplest OLL algorithm
Line with headlights front
Easy
•10 moves•line•headlights-front
f R U R' U' R U R' U' f'
  • •Horizontal line of yellow on top
  • •Headlights (matching colors) on front
T-shape with P
Medium
•6 moves•t-shape•p-pattern
f R U R' U' f'
  • •T-shaped yellow pattern
  • •P-like appearance from side

Step 2: Orient Corners (Complete Yellow Face)

Once edges are oriented, use one of 7 corner-orientation algorithms to finish the yellow face. Sune and Anti-Sune are important starter cases, but the full two-look set covers all corner patterns.

Double Sune
Cross with no headlights
Medium
•11 moves•other•double-sune
R U R' U R U' R' U R U2 R'
  • •All four top edges are oriented
  • •No matching corner headlights on any side
  • •Looks like two Sune shapes combined
Cross with all corners twisted
Medium
•9 moves•other•cross
R U2 R2 U' R2 U' R2 U2 R
  • •All four top edges are oriented
  • •No top-layer corners are oriented
  • •Corner stickers form bars around the sides
Anti-Sune
Cross with one oriented corner (back right)
Easy
•7 moves•other•anti-sune
R U2 R' U' R U' R'
  • •One corner oriented, at the back right
  • •Yellow on the front-left corner faces you
  • •Mirror of Sune
Sune
Cross with one oriented corner (front left)
Easy
•7 moves•other•sune
R U R' U R U2 R'
  • •One corner oriented, at the front left
  • •Yellow on the front-right corner faces you
  • •Most common OLL case
Headlights
Two opposite corners oriented with headlights
Medium
•9 moves•other•headlights
R2 D R' U2 R D' R' U2 R'
  • •Headlights on front
  • •Two opposite corners oriented
Chameleon left
Easy
•8 moves•other•chameleon
r U R' U' r' F R F'
  • •One corner and one edge pair oriented
  • •Chameleon pattern facing left
Chameleon right
Easy
•8 moves•other•chameleon
F' r U R' U' r' F R
  • •One corner and one edge pair oriented
  • •Chameleon pattern facing right
View Full OLL Library

2-Look PLL: Permute the Last Layer

After orienting all yellow pieces, 2-Look PLL positions them correctly in just 2 steps with 6 algorithms. This replaces the slower beginner method final steps.

Step 1: Permute Corners

Position all corners correctly using one adjacent-corner swap case and one diagonal-corner swap case. T-perm and Y-perm are common choices for this beginner PLL stage.

Aa Perm
Corner 3-cycle (clockwise)
#Aa
Medium
•11 moves•corners-only•medium
x R' U R' D2 R U' R' D2 R2 x'
  • •Headlights on left
  • •Three corners cycle clockwise
  • •Edges already solved
Ab Perm
Corner 3-cycle (counter-clockwise)
#Ab
Medium
•11 moves•corners-only•medium
x R2 D2 R U R' D2 R U' R x'
  • •Headlights on right
  • •Three corners cycle counter-clockwise
  • •Mirror of Aa perm

Step 2: Permute Edges

Finish the cube by positioning edges with Ua, Ub, H, or Z algorithms. The U-perms are the most common and easiest to execute.

Ua Perm
3-cycle of edges (counter-clockwise)
#Ua
Easy
•11 moves•edges-only•adjacent-swap
R U' R U R U R U' R' U' R2
  • •Solved bar on the back
  • •3 edges need to cycle counter-clockwise
  • •Headlights on the other three sides
Ub Perm
3-cycle of edges (clockwise)
#Ub
Easy
•11 moves•edges-only•adjacent-swap
R2 U R U R' U' R' U' R' U R'
  • •Solved bar on the back
  • •3 edges need to cycle clockwise
  • •Headlights on the other three sides
H Perm
Two opposite edge swaps
#H
Easy
•7 moves•edges-only•easy
M2 U M2 U2 M2 U M2
  • •Opposite edges swapped (front-back and left-right)
  • •Two sets of headlights
  • •No corners moved
Z Perm
Adjacent edge swaps
#Z
Medium
•9 moves•edges-only•medium
M' U M2 U M2 U M' U2 M2
  • •Adjacent edges swapped (two checkerboard patterns)
  • •No headlights
  • •Corners stay in place
View Full PLL Library

5-Day Practice Plan

Follow this structured plan to learn the 2-Look method efficiently. Many learners can build first-pass fluency with short daily practice sessions.

2-Look Method Practice Plan
Build first-pass fluency with the 2-Look OLL and PLL algorithms.
Overall Progress0 / 11 steps
5
Days
11
Steps
0%
Complete
1
Day 1: OLL Edge Orientation
Focus on the 3 edge orientation cases for creating the yellow cross
0/3

1. Learn the edge-orientation algorithms

15-20 min

Memorize all three edge orientation algorithms. Write them down and practice finger tricks.

Execute each algorithm smoothly from memory

2. Drill edge recognition

10 min

Practice identifying which case you have by looking at edge patterns only.

Recognize each case in under 2 seconds

3. Full solves with new OLL step 1

20-30 min

Complete 20-30 solves using your new edge orientation knowledge.

  • •Focus on recognition speed over execution speed
  • •Track your average times to see improvement
2
Day 2: OLL Corner Orientation
Master the 7 corner orientation cases, especially Sune and Anti-Sune
0/2
3
Day 3: PLL Corner Permutation
Learn adjacent and diagonal corner-swap algorithms for positioning corners
0/2
4
Day 4: PLL Edge Permutation
Complete your 2-Look toolkit with the 4 edge permutation algorithms
0/2
5
Day 5: Consolidation & Speed
Rest Day
Refine your skills and push for faster execution
0/2

Frequently Asked Questions

Learn 2-Look first if you want a smaller, structured bridge into CFOP. You can always add more OLL and PLL cases later.

Many cubers can memorize the set in days, but using it comfortably in real solves usually takes additional practice. Focus on recognition and smooth execution, not only memorization.

With 2-Look plus intuitive F2L, many solvers can make meaningful progress beyond beginner-method times. Exact results vary by practice quality, turning accuracy, and lookahead.

Only if you want to compete at high levels or achieve sub-15 second averages. Many casual speedcubers stick with 2-Look indefinitely. You can gradually add more cases as you improve.

Start with Sune and Anti-Sune for OLL, then add Ua and Ub for PLL edge cycles. These are useful anchors before filling in the less familiar cases.


Ready to Practice?

Now that you understand 2-Look OLL/PLL, it's time to put it into practice. Use our online timer to track your progress, or dive deeper into the full algorithm libraries.

Start PracticingFull OLL LibraryFull PLL LibraryLearn Full CFOP

The 2-Look method is a bridge from beginner solving into CFOP. Build recognition carefully, drill the algorithms in short sessions, and add full OLL or PLL cases when the starter set feels comfortable.